I'd recommend a SCSI hard disk. I just put in a 147G Atlas 10K IV a few months ago and I still get surprised at it's quickness. A single drive and a 160- or 320- adapter can set you back quite a bit, but you just can't beat the speed and reliability. You can get much better sustained transfer speed for your pounds with an…
I reworked this hatch door panel. It's part of a larger radial array of doors for a large corridor. I'm working on a render of that array and a low poly.
$Sel = `ls -sl -fl`; select $Sel[`size $Sel` -1]; since the array starts at 0, to select the last object you have to subtract 1 from the size of the array.
Yes, you can set a variable of any type to be an array on a blueprint. Do that with static meshes, add all your buildings to the array and select a random index from it to spawn a new static mesh component
This script only works on Mesh Faces. How to add Poly Faces? Unfortunately, I don’t know coding, I will be grateful if you could help me. Thank you! <br/><br/>macroScript AlignWorkplaneToFaceSelection category:"csTools" tooltip:"AlignWorkplaneToFaceSelection"
(
macros.run "csTools" "RemoveWorkPlane"
fn…
how about "Spawn Orientations - An array of rotations to use for orienting the spawned actors if no items are listed in the Spawn Points array. Corresponds to the Spawn Direction variable link." http://udn.epicgames.com/Three/KismetReference.html
What I usually do is plan ahead then use the array tool as Prophecies suggested. If it's a cylinder I'll make it with the needed number of sides, delete all but one then use the array tool to create the same number of instances, rotated accordingly.
so is ASE or OBJ all three are text based fileformats and because of that so popular still today (max ASE used in Unreal Engines, OBJ in any 3d package today as poly export/import standard). This is because any coder or technical advanced person can look into it and very quickly learn the structure. Like I mentioned before…
Wouldnt size($id) give you +1 for your array. You probably need to subtract 1 since arrays are 0 index'd. Doing print ($id[size($id)-1] + "\n"); outputs the correct numbers from a quick test.