I notice that if my project is broken up into 2 separate groupings that when I import the mesh it breaks it up into two slots. How do I go back and forth between those two slots when creating materials?
I have just started using substance designer, so "noob alert!" :) How do I use the tessellation feature? I am using the Plane(hi-rez) geometry primitive, and I have my default shader set to "tessellation". what else am I doing wrong?
Hey there, I am very new to using 3DO and the whole Quixel package. I am just trying to learn it by using a simple object, but when I load it into 3Do, I have all of these black tris. Can someone help me get to the bottom of this? Please? Heres a screen grab.
I was playing with it more yesterday and what I did was disconnect all the nodes and reconnect them and that solved the problem. I have switched it to 16 bit today too. Thanks @Jerc!
I made a rock with a stone and sand smart material. When i save the preset for use with a different mesh it only creates the sand material. How do i save the preset with everything that's been done in a project?
Hi I'm new to the quixel suite and I'm trying to get a handle on the program by texturing a random asset I have lying around but when I try to open up 3DO to view it in the program I get this message: https://gyazo.com/871b9e7489fc0abef6888d6f63966b8f I tried adding a reference mesh in DDO and NDO is there something I…