Can anyone update me/us with some Substance Painter painting over udims beta review?? No one is talking about it. They are supposed to release SP 2020 at some point this year, but already some lucky people are experiencing the beta feature. Does anyone know is this is challenging MARI ? I had to learn Mari Non Commercial…
I’ve reached the appropriate point to put this project on the backburner for a while. All the assets are unwrapped and baked, and are in Substance Painter. When I return to this, the only program I should have to open is SP, and I can start painting immediately. The screenshots below show how I’ve split the meshes into…
I use the acog scope instead of red dot. I like that little bit of camera zoom I get using it. The red dot sure did me well though! And yes, the grip is essential! I tend to throw a foregrip on most of my assault rifles and SMGs.. I find myself torn on the single player a tiny bit. I am a bit unhappy with the ending I got,…
Hey everyone! I think I've encountered a bug in the latest update for Substance Painter. Whenever I start a new project and import my mesh, it doesn't look right at all in terms of appearance. Not only that, but if I try and apply a material, it will randomly crash. Also when I try and paint in an empty layer with no mask…
Hey there, I probably do something wrong, but i was wondering if anybody else have such unsharp pixelated effects in SD & SP. Some effect do not even show up on the model. It looks like one pixel is more then 1 centimeter in real life. So at first i did download the hot-rod and exported the Cymourai models for size…
Yeah looks like has turbo smooth on it but as said above, if importing your model doesn't make your system want to turn it's toes up at the mere thought, I'd personally just hit import also I think SP has triplanar projection which will be the only option I'm afraid, since your model isn't re-topo'd nor UV'd.
I've been thinking about these two workflows for a quite sometime, and there are two major differences: (No.1 is baking the character's base + micro details and No.2 is baking just the character's base) 1. Sculpting skin details -> PROs: let's you bake ambient occlusion, curvature, cavity and convexity for the use of…
Also @musashidan , maybe it's just that I need to get used to it, but I believe painting lines in SP could be slower than modeling them in the long run, or at least when lines aren't 90°-corner-sharp. If the corners have a slight curve, it's a hassle to find the right alpha to adjust to the needed curve. Another factor is…
I don't really know what is causing the issue I have. I think its the texture sets but I've never run across this issue on other models before. I'm posting it here in the Marmoset sub-forum because the model looks perfectly fine in SP. Whenever I bring my model into Marmoset and I start applying the textures to the model,…
Hi guys, I have a problem that is driving me crazy. Let's start from the beginning: I am new to modelling, baking and all this stuff, but I am learning fast! So, I have modelled a gun in blender for a project of mine. I have come to the point of baking but everything I try is not working. I used both Substance Painter and…