The other day I took some photos of various surfaces in nature such as tree bark, rocks, etc. I've been experimenting with different methods of creating textures by starting from the seamless color maps that I create from these photographs. So far I've worked out a decent trick in photoshop for separating and isolating the…
Thanks for the kind words! :) As for anatomy, now it's all about practicing consistently. I hope that one day I'll be able to create sculpts like the top artists do.
Hello all. I am currently working on a character and I want it to have pixel textures. I am confused about how to straighten uvs. I am currently trying it with this simple mesh, but whenever I try to straighten it, it looks deformed and you can see the stretching on the checker map. I tried different values of the…
Insurgency has very subtle touches that make a great game. One of these touches are the muzzle flashes: https://www.youtube.com/watch?v=uG4DjX7j7kw They are really cool, subtle and realistic. How did they do them? Sourced from actual photos? FumeFX?
Hi, I watch a lot of ambience videos on YouTube. Videos with scenes like the following: --Scenes of 17th century cottage room with a log fire flickering away and raining hitting the window, of course with sound effects from the fire and rain. or --In the middle of a forest with tree leaves blowing in the wind and rain…
Hello dear community of Polycount, I am struggling a bit with a recent project a friend and I want to start. I am planing to create a character in 3ds Max which I am also gonna rig afterwards. This character will have no clothes on as I want to make it possible to equip certain items like gloves, pants and robes in the…
Open subdiv does not support smoothing groups as input. I would like to use MatID or Smoothing groups as input and output selected edges or creases. I want to use the Data Channel modifier to convert manual created smoothing groups to creases and use those as input for the Open subdiv Modifier. Is this possible with the…
So I've re-doing a past project to get better results and further my skills. I plan on creating multiple attachments and some variations. Some references and blockouts below. And what I have right now:
Does anyone know of a program (or photoshop plugin etc) that could simulate something like this: http://tinypic.com/player.php?v=r28e84&s=6 it should output it as image files.. This is for an old engine that doesnt use shaders so i will have to rely on .dds/.tga images with a slightly transparent alpha channel. Any help…
Hey! Even though you have a ton
of 3D modeling experience, it doesn't mean you can jump into Blender right off
the bat. Knowing topology and general 3D concepts is a huge plus, but the
interface here is completely different, the commands are different, and even
the names of familiar functions vary. Things like working…