The pinching occurs because you started out with too few sided cylinder. I myself went with a 36 sided cylinder and used 3 faces to create the clamps (I calculated I wanted 3 faces to be pulled and gaps of 6 this allowed me to have all quads. *I also had a cube with the rough estimates of how big I wanted the gaps/the…
[ QUOTE ] I'm assuming at this point the reason is that I'm running Maya 5 and these files will only work with Maya 6 (full version or PLE). [/ QUOTE ] Can't use PLE, has to be full version of Maya. When you open the ASCII file with Wordpad or some text editor, this what it looks like: <font class="small">Code:</font><hr…
Guys, i was working on this scene where vray started giving me a headache with this error randomly. (even with an completely new empty scene) I tried both vray 2.40.04 on max 2014 and vray 2.4 for max 2013 on same scene, but both give this error. guys any clues? 16GB ram gtx 480 win 7 professional 64bit Quote:…
Hi, nice work. There are a few things that stood out to me in the first video that I think if you changed could be made much better. 0:20 - The smoke coming from the chimneys are literally just spawning clouds. It would be nice to have a steady flow 0:37 - I think those trees look great, but we don't need to fly right…
Well let's do the math here. Assuming DXT1 as a basic texture format, normal map specific formats might be smaller as they're optimised for unit vectors. http://en.wikipedia.org/wiki/S3_Texture_Compression#DXT1 16 pixels per 64 bits of data. 512x512 / 16 * 64 / 8 = 131072 bytes. Let's add mipmaps. Total comes to about…
Sorry I don't use 3dsmax. I'm a Maya user... But I'm sure you can find good UV wrapping tutorials if you look harder. Better. Now, you might want to decide on what to focus on. It helps if you know what you want to do. Usually, it breaks down to (depends on who you ask/talk to. It will vary a bit). 1. Characters 2.…
http://store.steampowered.com/livingroom/SteamController/ Guys, read the official announcement :P First paragraph in the giant, sky blue strip above the first image of the controller. edit: They do an even better job of outlining how this would work further down, under "Shared Configurations". They have a tool that lets…
It looks like there are a problems with the proportions The pistol grip is too small and a little oddly formed, the stock looks too small aswell, also it the angle it extends from thin to wide at the end is too narrow and the form at the connection point is not right aswell, the barrel is dangerously thin , the laser +…
Yea it was more slanted toward PuppetShop and ShaderFX was caught in the cross fire. I watched the first 2 ShaderFX videos and had it down. It was annoying but it was a lot easier to get the general idea of how ShaderFX was designed to work in less time. PuppetShop is quite different. There are menus hidden inside of menus…
@Adam, I think you're right 8:1 is probably more in keeping with games today and especially the next round of hardware which artists should prepare for now. With 8:1 you just need to be mindful of the dreaded down resing (at least in production). Don't draw 1px lines or use tiny fonts on a larger sheet that might be cut…