of course I dont mind. Glad someone liked it enough to actually make it. :) Since you went out of your way I will gives you a few rule of thumb. pay closer attention for the highlights are it can tell you where sharp corners will meet etc. In example I made the concept that it had sharp Angles infact my chest wasnt very…
Some people do not want health insurance (or a reform, etc) forced upon them, and therefore required to pay for it. As a healthy individual (who only goes to the doctor for a broken bone) I did not sign up for medical or dental insurance at my work, because I did not want $45 taken out of my check each week. Sure, if I get…
mm ok I see it's uses, I rarely add bits to existing meshes. And I just tested it again, it didnt crash, took about 45 secs to normalize my 25k mesh. I just tried to undo it, wow it sounded like my pc was dying :p For some reason undoing it takes a lot more effort than doing it. I let it choke for about 2 mins before I…
Hello guys, as i've said in my introduction post, i make guns for CS:GO, i'll post some of them (the ones i think have a chance of getting into the game) and tell what i think about them, as i'm mainly looking for feedback. **UPDATED 3-3-2014** XM1014 | Mummified…
heading up to Philadelphia this weekend with my girlfriend and her 16 month old son to see the body worlds show at the franklyn institute. right after crossing the delaware border we saw a sign for a toll booth 3 dollars, i go to reach for my wallet and was not paying as much attention to the road as i should have been,,…
Thanks, @vavavoom :) Well, I just have the impression that pulling the jaw's edge back further will make her look like she has very defined strong jaws. I mean, that is nice, but I just don't think it would fit the character. Yeah, it's probably just your preference because I've seen people with a jaw like my character.…
you've got too many straight 90° angles and too sharp edges overall. on Overwatchj everything is nicely angled, or beveled to chunky 45° with soft edges to catch highlights nicely. Check out the overwatch high poly renders on artstation.
No scale issues here :poly121: I know what the problem is. The FBX export script I use is scaling my fixed grid to UDK units. The reason I use the fixed grid is for modular work on a large scale: This pic is my actual height map exported out of UDK. I could just build "kits" and build them into the terrain in UDK but I…
I think you have to become as an artist indispensable, and this might tie into any other career. But you have to keep up with the time, you have to become versatile, you have to create and be creative, and just be a good overall artist so they don't give you the boot to be replaced by 2 youngings coming out of school. I…
It's looking great, Dylan. Still some more work to do and here are some tips on what to change; - Her hands are a tad too small. I would also suggest rotating the arms away from the body somewhat more so that it's a 45 degree angle. Makes it easier to work with and rig afterwards. - Widen up her shoulders a little bit so…