This is a still of my first tree made for the game, its also been rigged with bones, with jiggle applied to give it a neat blowing in the wind animation. But i dont have a video of that yet, i'll do a couple more then post a video maybe, i'm looking for crits regarding style, does this match up my style so far? Any tips on…
Hi everyone. This is my first time posting on these forums or looking for any freelancers, so I apologise ahead of time for any noob mistakes. I'm currently in my final year of university for animation for games and i'm working on my proposal for my final project. I suck big time at modelling so I always knew i'd need to…
I have a partial rig im working with ATM, and copying the XYZ values from the bones of the animation to the controls of the rig doesn't seem to work too well. The controls aren't on a 1:1 basis with the bones and the idle pose ends up looking pretty funky. My last option is to just do my best imitating the idle pose…
We are currecntly looking to fill the position of Animator. We require: Ability to create bipedal general and action animation Ability to work in the unity workflow Comfortable with FBX file format Knowledge of rigging and proper weighting Knowledge of the mechanim system a plus If you are interested in joining us, please…
I was wondering if anyone else had come across this problem in Max 8. At the moment it doesn't seem to be happening to all characters, but to a fair few of them. They were all built and rigged and animated in Max 7. If I have saved a character with Figure Mode switched on, when I (or others) load it, it is still in figure…
[ame=" https://www.youtube.com/watch?v=esfNimdzl0o"]Blender: 1st Walk Cycle - YouTube[/ame] HD Link: http://youtu.be/esfNimdzl0o?hd=1 Here is my first walk cycle in Blender. I didn't animate the fingers and hair yet. This animation took about 3 hours. It would have been about 30 minutes in familiar software like 3ds Max.…
Hello people of Polycount! Sorry for somewhat click-baiting title : D I just wanted to share and talk about my previous freelance experience and importance of charging the right amount. So I felt like my skills were getting ok, and really wanted to put it to test so I took up a freelance job, creating 20 illustrations for…
Hello, I'm looking for a professional 3D animator to rig and animate around 30+ models (cute fantasy creatures). The candidate for this job should be proficient in rigging/modeling of low poly models (Mobile game assets). Experience with Unity3D and mobile games is a big plus. This work needs full availability to respect…
It's my friends ross's bday tomorrow and he loves pandas and counterstrike and was thinking it would be cool to create a cs model of him in a panda outfit(styalized). But i need someone to rig it and export it for either counterstrike, condition zero, or counter-strike source. It would be such a big help and I will make…
Really great shots here, big inspiration! I built this character, rigged him and did a walk test to make sure that nothing is intersecting. Modeled in Max, Rigged and animated in Maya. Shading, Lighting and Rendering are done in Max/Vray, with a little help in Substance Painter. I'm planning do a collection of animated…