The dog walking has a horrible glitch in his step, as if he is injured. The female run cycle is very off as well. You need to revisit both of these cycles and adjust the timing on these. The Sword swing and idle are good as is the box push. Overall its not bad. It's obvious you have some animating skills.
Wow, guess I've been staring at this too long to not notice that T_T, thanks. I guess out of these what would you consider the most appropriate size. I'm also curious if because the blades are so big on the sword that it creates an illusion of being a lot smaller than normal. idk hehe.
like the work alot and it's not fair that such great models like the strong man and the vampire don't have any pose. t-pose is too boring for work like that :) as boss i would like to have a downloadable version of your CV (pdf). scrolling > clicking :D yes i think that too!
Was doing some searches on reasons why something might not port of fail to link.. Er, Seems if the file location is too long? I didn't know that was a thing. Or possibly the # I had mistakenly put in somewhere. Idk, One of those two. Fixed it either way (I managed to import it now)
Here are some concepts I did to help visualize the main setting of the project. Also made a run animation for the player character and integrated it into Unreal (still need to make an idle animation, etc). Next I'll work on some textures, and block out the castle interior and see how it feels to explore.
http://help.autodesk.com/view/Stingray/ENU/ You might be able to dig up a couple of things from the help files. There are references for the Lua API and for the flow nodes. IDK if you can get a C++ engine plugin working without source code access, but it might be worth the old college try.
That is perfectly fine even if it was just attached with a simple idling animation or none it would be ok. Like I stated most of the animation ideas were just thought up,but if Valve has limitations on the animations of cosmetics then it won't have any.( I just didn't know their were any my bad)
So here it is, downloadable and fully editable, in [.AI] Adobe Illustrator and [.PDF]. Vector maps of Cities and Countries https://vectormap.info/free-vector-map-all-cities/ You can use the navigation bar (at the top) to find a vector map needed, and yes, daily we publish a bunch of new street maps, enjoy!
I have an issue with pugna's nether ward. In the menu it requires animation for spawn, idle and die. However when i test it ingame it only loops the spawn animation. (ignore the textures) i have tried to upload this ward as courier and to my surprise, everything is going as it should: Does anyone know what's going on?
Eh, depends what you're exporting to but a fully fledged plugin might be a better option than a script. There's a full wiki for the plugin SDK, too, rather than a dodgy pdf for scripting. I wrote an SMD exporter (for the Source engine) and because it's a script it's really slow for larger meshes. A plugin would be waaay…