Chris Avans is talking about Ryse at Siggraph starting at 7:20 http://area.autodesk.com/ooyala/show/puZjRyZDpIGrD9lx_Tv94z_DVrTzWPUg/640/360#ooid=puZjRyZDpIGrD9lx_Tv94z_DVrTzWPUg really interesting that they are using alembic caches to get the data into the game...
Hi! I'm ready to do an animation stuff)) 20$ per hour example of my work http://youtu.be/PLw9UEqGR60 more here https://www.artstation.com/keyframe00 email dmitriyyavorskiykeyframe@gmail.com
Yup. References are essential! Working solely from the mind's eye leaves out far too many details. https://www.flickr.com/search/?text=abandoned%20classroom%20
http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/ 30k tris seems to be the high end average for 3rd person video game characters.
slipsius -- if you're there a little early let them know more than 20 might be showing up, but that we can just head in to the pub if it makes their lives easier.
Looks good to me it's just not a completed piece. I'm sure if you spent another 20+ hours on painting and touch ups the guy would say it's "good" good.