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Ryse behind the scenes

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Chris Avans is talking about Ryse at Siggraph
starting at 7:20

http://area.autodesk.com/ooyala/show/puZjRyZDpIGrD9lx_Tv94z_DVrTzWPUg/640/360#ooid=puZjRyZDpIGrD9lx_Tv94z_DVrTzWPUg

really interesting that they are using alembic caches to get the data into the game...
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