Didn't want to make a new thread, so just bumping this one. Demo is out on XBL [and PSN?]. At least in north america. Been waiting a long time for this.
Dude that engine is crazy! Fantastic work so far, that's why nobody is commenting on it, it's just that good :D I'm gonna bother you on msn now about it.
Here's some reference I shot last summer in Muir Woods near San Francisco. I'm not going for realism, but there's a ways to go in terms of detail and naturalism.
Hi I did ask this on a Reddit channel dedicated to Marmoset, but I thought I'd try it here as well. I'm having problems figuring out how to setup my Subsurface Scattering correctly in Marmoset Toolbag (and Unreal). How exactly do you go about it? Whenever I export my SSS map out of SP, it looks to be just a mask. If I use…