I did ask this on a Reddit channel dedicated to Marmoset, but I thought I'd try it here as well. I'm having problems figuring out how to setup my Subsurface Scattering correctly in Marmoset Toolbag (and Unreal). How exactly do you go about it? Whenever I export my SSS map out of SP, it looks to be just a mask. If I use the Unreal Engine 4 SSS (Packed) or Mesh Map option, that's all I get. But dropping that into the Mask slot in Marmoset doesn't do a lot. If I use a Mesh Map, and set it to the Alpha channel, this is how it looks:
It seems to think there's nothing there. If I use the packed version for Unreal, it does, but adjusting the Scatter Map still adds SSS everywhere, despite the preview material showing everywhere in black BUT where I want it to be. o_O
And then this is MT adding SSS everywhere...
I'm guessing I need a Scatter Map...? But how do you get one...? SP only gives me a mask.
Any help would be greatly appreciated. Thanks.