Hey! As the title implies i'm having trouble with some topology. I've been modeling a plastic chair as an exercise, so think of it as a high poly static mesh. The problem is, i think i stumbled upon a very annoying and inevitable 6 sided pole. Here is the (Still WIP) model and the pole. Ps. the model is symmetrical I…
Love this! You've been putting a lot of work into this and it shows. The biggest thing that jumps out to me is that everything is equal in contrast and saturation, which makes it a bit "busy". This causes a bit of visual fatigue because the player doesn't have a clearly-defined thing to focus on, and the eye doesn't have…