I just received this email from someone claiming to be the head of dev relations at Manticore. Pretty clear it's a scam with the vagueness and request to communicate through telegram. Heads up to anyone else who receives this:…
The Bundeswehr Mod for Arma 3 and the future of Arma Reforger/ Arma 4 is recruiting. We focus on recreating the equipment & vehicles of the German armed forces. In order to accelerate the development of the BWMod, we need your help. Knowledge of the German Army or experience with development for Arma - or games in general…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
You can try putting this into a startup script: callbacks.addScript #postModifierAdded "m =(callbacks.notificationParam())[2]; if classof m == Unwrap_UVW then m.unfoldMethod=45272" id:#uvwunwrapModAddedPeelMode
Recently finished a personal project. I did alittle animation and stuff to go with it. Check out the post below maybe? Id appreciate it :) https://www.artstation.com/artwork/g0DwaG
at the distance in your picture I think the small concrete or cement detail would be lost, eg the tiny stones and cracks, and you would mainly be seeing dirt and grime. I'm sure you can do a convincing procedural concrete texture in maya but I've no idea how :) Just as reference (no use to you because its not in maya) most…
I have a dirty 8-sided-hole cap script you can use if you like. fn caphole _obj=( --polyop.getVertsUsingEdge <Poly poly> <edgelist> max modify mode subobjectLevel = 3 edgesel = polyop.getEdgeSelection _obj if (edgesel as array).count>0 then ( thefaces = #{1..(polyop.getnumfaces _obj)} firstedge = (edgesel as array)[1]…
first of all hello to everyone, I just joined the forums after seeing this tread. I'm also new to 3D modelling (I literally knew nothing 1-2 months ago) and I think I just got a bit of everything by watching tutorials and stuff like that. Don't scare off the poor guy by saying he's in over he's head, it's not THAT hard at…
how would one calculate the angles of the servos without ik/fk anyway? (assuming you only input the position of the wrist of the robotic arm to the function moving the arm) id find it interesting if you could do your mocab device with only the use of acelerometers and gyros attached to teh limbs, with some sort of…
Hey Plyomet! I regard to the question you have about quads vs tris, It all depends or rather, it is how you use them. I have found that topology flow is more important than the question of quads vs tris. Personally i think in quads but I am not afraid to add a tri if the situation calls for it. My advise is to think in…