Pretty neat looking update i like it, if you did not see it i think the Admin on the forums posted something about record lighting the "correct way", atm no link. Using the babylon engine or something. When you get to the record texturing part. Can't link it if it is in the wiki i get a warning potentially unsafe again.…
As a 3D interior artist, hehe. Well at least it's a 3D job and the sucessful applicant gets to choose their software to work with If I get it, i'll still be working toward a job in the games industry even though im possibly beyond my sell by date Never give up!
Not really any diff, well besides not having to stop the relax, rotate, relax, and maybe redo that a couple times to get it to completely go. Just thought it was cool that he is using some sort of external app or link in with max to get the UVS to transfer and be manipulated like that. Might be able to completely re-build…
I'm not a full time free lancer, but when I receive money up front I usually deliver the assets and then receive final payment. There's 99% chance there will be minor revisions. If they pay first they usually get nervous and needy. Lately I've been just sharing a Dropbox folder with my contractors. They love getting the…
Hey guys, I got a little problem with my AO baking. I try to bake this barrel, but i get a huge shadow on my AO. I currently try to use mental ray to bake it. When i add a skylight i get rid of this shadow, although i lose all my details from the high poly mesh. Can someone help me? I have attached screenshots from max.
So I just got hired on at BioWare (Edmonton, Alberta). Super excited to move to a new city and finally get out of my 'rents house :D Granted it's only a QA position, I still think it's a good foot in the door to hopefully transition into the Art team from there. As well, I'm still working at Liquid Development getting some…
"The man likes to play chess; let's get him some rocks. " it may be a hard one by that, but ive watched this movie 9 times or more. cant get tired of it. I might post an image in a bit.
Thank you Ghostscape! This is the info I was looking for. Cheers! Thanks to Rick Stirling as well. Mr. Vig: The question actually raises more then it attempts to answer... What type of game? Portfolio piece, but shooting for a 'cinematic quality' gears-esque look. What type of engine? Unreal3 How close does the player get…