DIGITAL SHOCK Art & Development Team: Professional AAA studio at Indie Price ———————————————————————————————— Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international support team of 100+ seasoned…
First I would like to Thank you All for your insight on my portfolio and the work that is in it. I Have read through everyone's comments and I am happy with what everyone has said :) You have all been Very helpful! @ DWalker When I was fiddling with those black lines during the development of my three pieces I was unable…
Personal take on this, let me give you a little backstory about myself as i think that's important here. I worked a year QA for a major company and got a good feal for how larger companies function, I start very soon at another game company as a 3d artist and i've spent the past couple months doing environment art for an…
Hey man, before I give the critique let me just start by saying I'm going to go at this from a concept perspective and not an illustrative one. That being said though, you're missing a few things that are similar across both directions. Think of it as the art version of "nouns and verbs" that you would need whether or not…
Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international support team of 100+ seasoned and highly talented artists and programmers. We are a team of dedicated professionals that have 10+ years in…
Hello, my name is Jack. I represent SymmetryGames as a Director and lead 3D Artist. Currently, due to some internal studio turbulence, SymmetryGames has decided to rebuild its team for Prevail, our latest game concept. We are currently looking for anyone who believes they may relate or be of some use to our studio. To get…
As stated already, awesome read, truthful and to the point with no agenda. I'm new to game design myself, but my main issue with this article is it sounds like it assumes great games are more an accident than we give good design teams credit for. Lemme use the already referenced example, Minecraft. Was it the product of 10…
I tend to view any project as a collection of creative problems that need solutions. Once you've both designed and executed solutions for the full list of problems, then the project is finished. Between the exterior drawovers and the panels from the comic illustrating the interiors, I felt I had enough concept to start 3D…
Well I do agree with Zac about removing logo and fancy frames, but I would say some visual design is good too if it helps reading and understanding thigs easier. Just not to "overfancy" would be enough ;) Other than that to me in general as a beginner portfolio it is looks like a solid one. I've seen ppl getting hired in…
@Sectaurs What is your goal? To be self sufficient and not working 24/7 and enjoying my job while being able to traditional art/my own projects on the side. Have you decided whether you want to go 3D or FX or animation? Nope I think that's an important step. Once you've that in mind things will be easier to figure out,…