http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
For context, I graduated in 2017 with a game design degree that didn't teach me how to do anything past basic Maya modeling. I built characters out of an interest and applied to so many places with the only common theme being rejection. I moved to LA and underwent a mentorship and scrubbed my portfolio and made 3 pieces…
I think its good to note that Blender's current layer system is severely limited, and that the developers are well aware of this. One of the many improvements coming in the 2.8 update is a complete overhaul of the way scenes are organized: https://code.blender.org/2017/09/view-layers-and-collections/
And for anyone who's interested I wrote up a breakdown of my process for this ball bounce animation: https://www.thebrokentangent.com/news/2017/3/6/post-2-bounce-with-me Enjoy! If you've got any feedback feel free to send it my way!
Hi there, In max I like to use flatten by smoothing group for unwrapping hardsurface models. In a nut shell. It's like telling Maya to split the UV's into UV-shells based on hard / soft edge. Does maya 2017 have this function? Can someone shed some light on this matter?
It's been too long Animation Forums! Finally finished up my breakdown on how I approached Cassia's horse mount animation set: https://www.thebrokentangent.com/news/2017/3/6/post-horse-riding-with-an-amazon Hope you enjoy!
this is about 4days worth of work I did last week....he's 1019 polys and has 2 512s...he's modeled and rigged in XSI. I need to finish his texture, i'm gonna get back on him this weekend and finish his armor cause i dislike it :P anyways on to the pics!
Ran across this and thought it might be of interest for Max users. Updating 3ds Max 2017 so that its native Mental Ray Iray supports Pascal GPUs... https://forum.nvidia-arc.com/showthread.php?15583-Updating-native-Mental-Ray-Iray-for-Pascal-GPUs Daf
Thanks deadpixl. Still working on proportions a little bit but I am fairly happy with them now. Currently he is on 1012 tri's. Going to move onto texture and possibly kill a few more tri's so I can add a few extra things.
Day 1 Here is my First Daily! First day of my Polycount “3Daily 2017” challenge. Testing my knowledge of poly flow and anatomy with a female torso with no reference. Modeling tool was blender 3D. Time estimated at 5 hours. ArtStation Thread model