Alright boys and girls I am about to embark on my first real project, i'm looking forward to getting started and would love your feedback with this as I want to use this project to make some serious strides forward so. I am going to recreate the halfway fortress from Dark Souls 3, it is a fantastic looking area and one…
Boiling Point Media – Oklahoma City, OK Job Description Boiling Point Media is looking for an experienced senior level artist to join our visual effects team. Our artists create visual effects and animations for films, commercials, and websites. Essential skills for this role are technical skills, industry-standard…
Boiling Point Media – Oklahoma City, OK Job Description Boiling Point Media is looking for an experienced senior level artist to join our visual effects team. Our artists create visual effects and animations for films, commercials, and websites. Essential skills for this role are technical skills, industry-standard…
Greetings! New guy here so feel free to bully me! I'm 33 years old and currently have a full time job as a mechanical engineer (already have a degree). I'm working with CAD programs for 8 years now, but unfortunately i'm not very happy with my field. Last year i started some modeling with blender and i must say i'm excited…
Was playing with SculptGL today, after taking a well earned breather from vector drawing cars. Pretty neat little free web based app, that can be launched in any browser or from a standalone zipped directory which is not only useful and very cool but because I've a low end PC so in turn was then able too sculpt a fairly…
Here's a little baking test I did to check out if I didn't go too low poly for a sculpt bake. Never really done really blocky low poly bake, wanted to be sure. Turns out there isn't much problem Don't mind the flickr broken links just yet, I'm doing some cleanup on my account for my portfolio in preparation for the MIGS…
We had an assignment in class over the last week and a bit to sculpt a face in ZBrush. I decided to take on a celebrity likeness, and chose Rutger Hauer from Blade Runner. Here are some reg images for those interested in comparing the two ( One, Two, Three). I struggled a bit with the likeness at first, but think it turned…
It's only partially true. You will still want to use diffuse, with some faked lighting in it. The sad truth is, that real-time rendering is nowhere near close to be able to pick all the small details. You shouldn't use big fakes, but small ones are ok. As for normal. It doesn't matter. As long as you get the result you…
Thank you for the answers! CarlCraft I agree with the horns being a bit strange, I will replace them! Skinner3D I didn't quite get the sea moon falling reference lol As for the concept I made this moodboard after finished the early base, I was pretty much free sculpting and little by little moved towards some sea/swamp…
yeah i probably fail at many points...think as here is three guys;a game-artist,an archviz guy and a cinema guy and they dont have other branches knowledges...in this case i think game-artist can make good progress... archviz guy fails uving,sculpting,and some complex sub-d modeling,and cinematic guy fails game-ready…