Good morning or good evening! I have been a long time just ghost reader for polycount but I'm trying my luck at local Melbourne studios again (despite the current harshness of the industry). Before I apply to some, I was wondering if anyone would be be happy to share some critiques about my artstation portfolio!…
Hello! It's been a while but I'm pleased to be able to share our Rookies entry of this project now that it's been pretty much wrapped up and submitted (for now!) https://www.therookies.co/entries/36367 Here's also a direct link to the final trailer we produced for the project. https://www.youtube.com/watch?v=Mbw0ZORugIE We…
modeling wip 1 day, used blender to make the rough model sheet, wanted to make it. Was going to be all blender but i got frustrated with it again lol. updated the concept, will get to everyone's updates when i can shared pc.
Hey everyone, I'm currently working on a knight character inspired by a concept from Christian Villacis, and I wanted to share my progress with you all. I'd love to hear your thoughts or feedback
Forgot to share this, but I set up a basic scene in Unreal to get a better understanding of the visual language of the scene. At this point the only thing I feel like I will struggle with is sculpting the ground around the face and trees, and blending it in with the rest of the landscape and the other elements.
I am struggling with an issue when exporting to substance painter. whenever I export my model into substance and bake it, all the world space normals have discontinued UV seams, this means triplanar projection and smart materials all have seams as well.I have been trying various methods to find out how to get around this…
Okey look, im soon to have a mental breakdown, Why the hell does it have to take so much damn effort to make a extremly simple shape? I mean what the hell. Am i missing something here?! Here is some splines with a surface modifier, looks good? NO. if we look at the wire beneath we can see that it pushes the polies up and…