Hey guys! Thanks for taking a look at my stuff! Ruz Cool man I hear what ya saying never thought that would throw people off . Just thought it looked nice but can be change to show off work or I can just turned it off and go right into the main portfolio page . bounchfx Hey Brent man ! Good to hear from ya thanks for…
Crit away. The skirt looks like an apron because I havent worked on it yet. And there was a reason why I wasnt working on legs, most of it is hidden, but I am trying to fix as much as I can as per crit. Thanks. :) EDIT: Also, I will try to work on the face some more to bring more detail out. The eyelids I need to work on.…
So the past year I've go on holiday twice with my Panasonic Lumix FZ27 and I run into its limitations every time. Now I'm thinking about getting a serious camera with my new years bonus. I'm thinking about getting a slightly older second hand high-end one on eBay as opposed to buying a new entry level one. Looking to spend…
First of all , my bad i didn't actually commented on peoples work in my first post, i was so shaky before joining this challenge and while i was writing my post, that i forgot most important stuff to grow as an artist. ugh Sorry guys my bad! 2nd! thank you for all the comments and oppinions toward my job! ( quick note…
Since I moved out of gamedev and into another related CGI field (e-commerce viz), crunch is a thing of the past. It'll never be perfect, anywhere you look, but good rewarding work can indeed be had elsewhere. Game development attracts a large pool of eager young inexperienced talent, which unfortunately enables rampant…
Hello Polycounters! It's been too long since my last post but I thought I'd share some progress on what I'm working on. Here is a high res sculpt of a character I'm working on, known by strangers as The Kid. The Kid is a born ruffian, raised in the post-apocalyptic world overrun by bandits and thieves, he wields a giant…
I find the idea really great, but as Shyralon already mentioned, I would make it easier and would not enforce involvement of pros. One of the greatest barriers seems to be a team composition and a somewhat unclear team tasks. Making alone a model, rigging it, posing, texturing and presenting it is really quite a challenge…
Uhm... well, this may be kinda akward, it's my first post and I think I'm a bit late, but I'd like to enter the challenge (even though my modelling/texturing skills are really crappy compared to most of the people in this thread :poly102:) I don't know if I have to sign in somewhere... can somebody please point me in the…
Great write up. Thanks for putting this all together. I now refuse to ever take another art test. Pretty much for the same reasons as outlined in your post. But also I was handed a test to do, without ever being considered due to relocation / Visa. Another was a test I did for a studio that handed it to me, but I read on…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry for years or are ambitious to do so. We are currently looking for a 3D Character Artist, 3D Environment…