Grats on finishing a new folio piece! The above posters have given some great advice. I recently finished a scene where I had several camera shots similar to yours. Where it was a bunch of props laid out on a table. These were the techniques that helped me push more story telling into my shots and hope they can also help…
Bit of an update, keeping the thread active. Going through finishing the blocking and just about ready to get splining. Going to work on getting him more balanced, tidy up the anim from game view and also show some more love to the left arm lol. I'm really trying to get the limbs reading in unison as they help to balance…
@Alex Javor Hey! Thanks alot for your reply and thanks alot for your suggestions and input! About the Hat, you where right so i adjustet the size a bit and it fits much more closer to the ref. Can you elaborate about the "Mmost of the gear in the concept feels a good bit larger to my eye", i am not quirte sure what gears…
Maybe a bit extreme... but i really wasnt feeling the shape, went back to the drawing board and started again in 3ds max. I used the bits i like from the zbrush doodle and tried to tie them together much better in this new model, I think its a lot better, I would like to add the engravings and stuff from the zbrush version…
I think your textures could benefit a lot of a little bit more gloss for the "plastic" materials of that suit, atm it looks a bit like fabric ( is that intended?) Also how did you create you specularmap? did integrate a lighting direction into it? it looks like that atm... dont use directional lighting in your dynamical…
Bit the bullet too and also posted a message to the creator to get the ball rolling on to assistance the mod. 1 Hour to go then It's on, like donkey kong, looks like I will start in the night time but XD let's hope It's fun around that time if nothing else. Anyone new 2 wants to team up let me know or your on the hit list.…
I was not allowed to use Substance Painter or any high res mesh baking. No use of props either. So this is more so a showing of color and layout. :) Currently how the map looks. Original BSP block out. The floorplan changed but the mesh dimensions stayed the same. again below is the current project.…
It's more like a helicopter than a plane, a bit like the craft in G-Police (if anyone remembers), so the 'wings' at the front are rather weapon platforms than wings/canards to produce lift/control, although they do have the cross-section to produce lift, but that is mainly because I thought it looked stupid otherwise. Lift…
OKAY! So ive read up a bit more and have a better understanding of this gun. now, heres a shot of 3 of them. GL attached, scope attached, and buttstock moved around and pushed in. Now i DID see the FN40GL-H on the 7.62x51mm mag. and its the same shape that fits on the other. now im going to clean up the mesh for the next…