Now let's talk about how did I made my sounds: Blue particles: I used Dust to get some chimed granular stuff and make a ambiant pad out of it. Swamp background: I used Serum with a low pass filter and an LFOto get some modulations. Feathers: I used Dust for the magical flare and Reaktor for the swift part. Violet shine…
I was wondering if non-square textures going to be supported in the foreseable future? Right now all noises get distorted and it's a no go for us. Any workarounds?
@Yubbie - Thank you for the kind words :) For now it's just a portfolio piece but I have plans to turn it into a real map with some interior parts and I might even bring down on side of the courtyard and connect it to some garden with a forrest or something. I really appreciate your comment! @ParoXum - Thank you mate! :) I…
@OCASM - Hey man! that did it! even though it's not really like flat shaded on UDK (still got influence by ambient lights) but it's so much easier to see just the diffuse applied and also more easier to learn from the Forrest level as well~~ Anyway, welcome to Polycount! glad that you sign up for Polycount and reply my…
There is nothing in capitalist theory that requires growth. Like socialism, it is just a way to allocate scarce resources. It actually works pretty well "in theory", considering the alternatives. Socialism is predicated on a "post scarcity economy", which I think may be an oxymoron. Growth in usable resources is tied to…
Windows 10 at work, and I honestly despise it. So many odd explorer crashes, operating system hang ups completely unrelated to my work, etc. I use Windows 8.1 at home and have been enjoying it, though W7 has and will be my favorite for the foreseeable future. It was just rock solid stable for me for the entire time I used…
@kos88 Please hurry with the 3ds max release :) It's our only hope on integrated soft blended booleans! There is also no chance of a Houdini engine release in the foreseeable future for 3ds max. I emailed the developer. So Flux HDA will not work as opposed to Maya. Though support of FLUX HDA has been pulled temporarily due…
Well i couldnt save it because i kept getting the chain error, so i just kept it open and it finally crashed. So ill re-import everything and get it all setup and start doing that. Im new to UDK, so would you know how to get that yellow/greenish haze deep forrest look kinda like fog thats in the background?
EDIT- Problem solved in my forrest thread. http://boards.polycount.net/showflat.php?Cat=0&Number=281477&an=0&page=0#Post281477 Ok, can someone help me please? I tried both the opacity and opacity mask slots. Sorry for hijacking your thread breakneck, just thought it would be silly to make another thread as the titles would…