Immediate contract and full time opportunities at various studio locations in the Los Angeles area, San Diego, Albany, NY and Vancouver, B.C. include: Environment Artists Lighting Artists Sr Concept Artist FX Artists Senior UI Artist To apply visit: http://www.activision.com/atvihub/careers/main.do?site=en_US
Firaxis Games is looking for a talented Concept Artist, and Lead Environment Artist. If you apply mention me, Andrew Clark made you aware of the position. Details of posistions on the Firaxis website. http://www.firaxis.com/careers
One thing I read in the other threads on this topic that really rubs me the wrong way is the notion of outsource as some sort of training ground. Outsourcing is not a "way to get good at doing 3d". If you don't know what you're doing to begin with, please don't contract yourself out and inject poison into the system. The…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
Honest and interesting insight into what happened with the hobbit, and probably a lot of other big budget titles. https://www.youtube.com/watch?v=SQkygZdZ_Vk
Ahh crap... I figured that would happen. Curse you again Max2008! Good thing I decided to post a screenshot. When I get a chance I'll convert it over to 9, but I'm not sure you'll need it by then you're picking this up pretty fast =P For dramatic lighting you want to keep the dramatic lights from shooting light into the…
@malcom, I'm using Modo which doesn't export tangents and binormals. My mesh has 1 smoothing group and 1 UV island. I assume MightlyBake is sync to UE4,so with my setup it should bake fine. @mightybake, I'm not sure why the tangent space normal map came out black but the object space was perfectly fine(I think it might be…