The reason I'm asking is that lately I've been trying to get a little more back into Blender for my game art. Now either I don't know how hardening lowPoly edges is called in Blender or it still does not have proper support for it. Well, at least not if I understood the whole thing wrong until now. Blender lets the user…
@ weisheng : Always a pleasure to see some new business from you. @ Guedin : I love it already. The Toad is looking awesome too. @ JordanW : I dig it. @ MrNinjutsu : ACE! are you going to make all of him or just a head sculpt? You should make all of him. Anyway Cross post from my new thread Spidey Doing A version of Spidey…
Take Clinton Crumpler's Modular Environments for UE course at CGMA. It was worth every penny to soak up his knowledge :) Edit: Read your post a bit more thoroughly. If you're just getting into your software... do a couple personal projects first and then seek some outside education. If you're fighting hotkeys and workflows…
Yeah I'm basically just going to recap what everyone else is saying but whatever. I wouldn't fall into the trap of spending so much time on your models just to rush through the texture part. It really is at least 50% of the process if not more, and can make or break your models. That said, there are some solutions…
THANK YOU!!!!... And if you'd like to sell/share your motions, please consider the iClone "Content Store" or "City Marketplace" which seems to convert nearly all motions so they can work automatically in their Crazytalk 2D Software as well (and can be exported to any other software through 3DXchange)...? It *seems* easy…
Medestruit: Sorry if I sounded harsh, I can totally see where you're coming from - I'm just trying to clarify things to prevent confusion, cos GCMP did say he was getting confused by the mixed messages - probably best if we keep everything in the realm of game art, since that's what we're doing here... although it's always…
Hey everyone, I started this environment for a Polycount challenge a while back but couldn’t finish it because I got busy. I’ve picked it up again and I’m currently at the finished blockout / early set dressing stage. I still need to work on a few props—some of them are just placeholders for now. I also haven’t done a…
Thank you for the reply and wow I would just like to say you are one of my character artist heroes. May I just ask could you elaborate on "defining the outer edge of things" I'm not too sure what you mean buy that exactly. Anyway thank you for the reply. Thank you so much :)