Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
My name is Jungin Baek and I am a 3D character artist who specialize in character creation and managing art assets and outsource work as well. I live in Canada and I am open to full time and freelance opportunities. Portfolio: https://mudbox2014.artstation.com/ If you are interested please message me to my Linkedin.…
Are you a badass Unity/Unreal programmer? Do you like 90's fighting games? You could be a perfect match. I have secured rights with a major publisher to re-make a beloved (INSANELY) popular franchise. The catch? I need to find a programmer who loves the game in question. All will be revealed with signing of an NDA. You…
Thank you very much for your honest and detailed feedback! I appreciate it a lot. Regarding the vertical gradients, I completely agree with you that they would make the overall look much better and more distinguishable. However, I'm not sure which gradient colours to choose and if I need to keep the gradient colour…
Hey fellow Polycounters- My name is Dylan and I'm a long time reader.. I also comment on some things here and there. It's a great community ! I recently graduated (June 2010 -June 2011) at Think Tank Training Centre in North Vancouver. So I am now just working on building up a decent portfolio to obtain a job hopefully by…
what? and yeah learning is a pretty damn good reason to analyze content that is actually in games. that being said the task here is different, its to get content out of their own engine. probably something like "i placed all this stuff in a level, now i wanna export it all to work around it in my dcc" happens all the time…
@Prophecies - Yeah the tires are starting to look bloated to me to, now that you guys mentioned it. I didn't use photo reference - and I also didn't like the way the stock Humvee tires looked either, so I made a more aggressive looking tire out of imagination. Will fix that in the next update though. @Peeeetah - Dude Pete!…
Thanks 3dcasper. I think that's one of the main problems with most of my projects. I tend to use the same material throughout. I'll try uploading a higher res version of mecha and my tank when I get to school. I know the presentation on the street cleaner is a bit weird, but that was honestly what I was going for. I was…
I hope you do plan on shooting the normals! Cant wait to see them! The barrels will come out great im sure! I can tell right away that this vehicle has more detail then mormal, and it will be hard to keep it low on the poly count. Good luck with that! The handles and and small bits on the surface thats going to kill your…
I'm all about modeling, it's fun. I was wondering what polycount I should start using nwo for my next gen reel. When I made my first reel back in 2000 I was making characters with a 5000 poly limit they had all their fingers moving eyes, mouth. For the last six years I have kept polygon counts low 2000 or less tris. Now…