Regarding the responsibility of the parents to teach moral law to their children, would it be fair to say that there are acceptable situations where parents cannot be reasonably expected to mostly monitor their children's gaming habits? Beginning to work 40 hour weeks as a young adult, I'm starting to see why some families…
snapping gives me some really odd behaviour once in a while. sometimes i screw up by having constraints toggled on in my poly mesh or using the wrong coordinate system (screen works best for me with the gizmo turned off) but once in a while it all seems so screwed up that only exporting the snap target as an obj and…
I just went through this one not that long ago. I didn't have this same problem but I did hit a few snags along the way. This might be something like you missed your Orient Constraint for one of the JNT to DEF joints in the spine. Or maybe misplaced one of the joints for the spine IK, like maybe you snapped it to the wrong…
sorry dont have one at hand, due to hardware constraints it's also a bit unlikely to find such big files for the old quake2. Best bet is some quake2 standalone games, that use modified q2 engine. http://ufo.myexp.de/ this one is based on q2, I just googled for quake2 engine... just wondering why you picked md2 instead of…
finally my artistic block is semi over, all it took was a friend asking me to make some random monsters for him, no constraints just general character archetypes and to just go nuts. making the HP in zbrush, the LP needs to be pretty low around 1000 polys and 512 texture map, but the nice thing about that is i can stay at…
I know there's no constraint on the texturing, but it feels strange to have such highres textures on so lowpoly a scene. Given the client and limits, I'd go for bolder, less noisy textures, as they will likely be seen on a small screen. Where you can, paint in trims (dirty edge to a wall...) and some lighting/shadow to…
I think it's a good idea, and unlike many of those "contests" to "get your art into a game" there is at least a chance of payment. I think the ability to not only do work within real working production constraints, but to see which entries get selected, and which do not will be helpful to the learner. If I produce…
Ain't nobody can control all my style. Ain't nobody. Everyone does have their own unique way of doing things, it often becomes recognizable, or a 'style'. That just happens and is not something I ever 'try to control'. I don't have one way of doing things. Realistic, stylized, hand painted? I'll adapt based on the project.…
Yes, darkening or lightening the colours is the point. The blue channel should be 127 so it doesn't affect the baked normals. You need to darken and/or lighten the red and green channels to alter the direction of the normal on that vector. It's true that using too many heavily-painted greyscale maps will subtly flatten out…
Yeah, the shaders aren't really constrained in Unity. Unity actually has quite a few advanced rendering features, despite the fact that it is generally seen as targeting lower-spec systems. The primary discrepencies between the free and for-pay versions of Unity are as follows... 1. No real-time shadows. This is the usual…