We got throught the greenlit! And we are almost ready to release the game. Coming out on 10th january 2017. We also made punch of new levels: Here is the Steam Store Page.
old topic, but i have the same question, is there a feature in max 2017 that rese,bles Mayas move and sew? like for example if i want to get a grid like shell for a pipe that i flatten mapped before?
Apply this modifier before your Unwrap UVW https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-B47C4C6D-D1E5-49D4-9A26-A2625A427496-htm.html
Yeah, Viewport Canvas had so much potential and it is very convenient to use. Hope Autodesk fixes it. Seems a lot of ppl are complaining about 3dsmax 2017. I am still using 2014 version lol.
ya has nothing to do with the file location on line 116, and 117 there is a variable that is used but not defined anywhere, from his code i cant really tell if it was supposed to be a argument, or a global variable from a other procedure.
Squashed how so? From Copywrite issues? I helped work on a 007 mod for Half Life 2, and it never had any issues. It was even published in Game Informer like 4-5 years ago.
If you want you can check my 217 KB fbx file here: https://drive.google.com/file/d/1BgEEfZpxqwoTt1sq8GNh8-mmmC_wVrPb/view?usp=sharing I can't change the model's smoothness at all...does anyone know what to do?
That is a local position based on the original position of where the vert was created(is reseted when you do stuff like combine, seperate..). And 1.19e-007 simply means that its rly close to zero(0,000000119).
use i.e. nightshade uv editor or maya 2017 update 3 (where they started to integrate nsuv). there you can apply an exact texel density to objects or read the density of one and apply it to others.
You enabled soft selection: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-BEF2CC1E-40BE-45DD-A8E9-228EE4A1EE98-htm.html