Hey everyone! Just wanted to share some of the work I did for Warhammer The Horus Heresy: Drop Assault while I was at Complex Games.The game is out for iOS and is soon to be released on Android. It is available for free here:https://itunes.apple.com/us/app/the-horus-heresy-drop-assault/id915554816?mt=8 Just a quick note on…
Prop Materials, Blending and Tri-Planar Functions. 1/2 Above; sand material blended over painted prop textures with material functions. In this last post, I'll cover the prop materials and functions used in the scene - including a couple of different functions that are used to integrate props with their surroundings by…
I'm looking for a way to crop a certain portion of the camera view in Unreal Engine 4.20. Shown below is an example off what I'm trying to achieve: The reason for this is because I'm trying to match the perspective of a reference image that was given to me. I was able to achieve the requested perspective using the FoV and…
@Marshkin - The concept artist provides suggestions, ideas for something. They need to be diversified to bring something good, - The 3D artist is the one who brings the chosen concept into a 3D model. I tend to like characters and props more than environnements. I prefer Low-Poly models (something similar to RuneScape, the…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Thanks, guys. I think I'm going to ditch the trim around the main map, and instead focus on making the rib supports more interesting, and simply transition from a rib support directly into the map wall. It seemed like a good idea, but it just doesn't look right. I also agree with the comment about the floor - right now,…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
wusup mates ,we are a team of 3 , and want to show you our open-source water drop game that we started working on may 17th 2010 Game Story : The Earth has reached a level where water is very rare , a boy of a rich family flips the kitchen upside down and spoils water !! , the water get's angry and condenses into a thick…