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Texturing a 3ds Max model in ZBrush
Topic by
Nakur
·
Oct 2005
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Technical Talk
Is there any way to bring a model that was modeled and unwrapped in 3ds Max into ZBrush, and keep the UV layout from 3ds Max? If there is, please share how!
Re: Happy Birthday, Polycount
Reply by
Lamont
·
Apr 2021
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General Discussion
I like this layout. Needs to be here longer than April 1st.
Re: How to unwrap a VERY HIGH-POLY ONLY model in Maya 2020? Help me please, I wanna die...
Reply by
oglu
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Aug 2020
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Technical Talk
Yes you create the uvs in Substance. But the final UDIM layout in Maya.
3 results
Re: Help with bad lightmaps
Reply by
zachagreg
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Mar 2020
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Unreal Engine
What do the lightmaps look like in Unreal? The actual UV layout that is.
Re: Wasteland Mechanic Character
Reply by
alec2002
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May 2017
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3D Art Showcase & Critiques
Finished the UVs for the body. Here's a screenshot from Headus UV Layout.
Re: I'm looking for a simple no UI, always-on-top image viewer
Reply by
Noors
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Apr 2011
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Technical Talk
Oh, plus a grid layout which could be useful. Interesting... Thanks !
Re: Hand Painted Assets. Critique/Help Plz!
Reply by
Optinium
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Dec 2013
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3D Art Showcase & Critiques
oh noes my layout??!?! :P Great progress, keep it up.
2 results
Re: Maschinen Krieger Mech
Reply by
Eric Chadwick
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Jan 2016
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3D Art Showcase & Critiques
Done, thanks. Why use widescreen layout though? It's a vertical subject.
Re: Dragon Study!
Reply by
tsmith3d
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Jun 2017
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Featured Artwork
When that is done, I can take a screen of the material layout in UE4
Re: throwing knife
Reply by
KartoonHead
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Mar 2013
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3D Art Showcase & Critiques
I know you've already mentioned it but that UV layout is crazy wasteful :/
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