I dont know why I havent seen this before but it just made my morning.. the awesome fat woman that pukes and shits everywhere.. ahaha awesome.. is on my want list.. One thing that kinda kills it are th uber big demons and monsters.. they'd squash you in a second.
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Still trying to figure out the best relative scale/proportion and thus the main composition. I know the monster puppy steals the show but I want the attention to go to the crates and grenades. So - smaller puppy and more spotlight. Thinking about ditching the environment as well. Any thoughts?
You could have optimised the low-poly more; for example do the monster's heads that form the crossguard need the teeth modeled in? Probably not. You might be able to simplify the crossguard/pommel geo in other areas too. The texture does look overly dirty but it was for skyrim I guess.
Monster is right. When making a game, you are making trade-offs and balancing. You need to use tools and measure to find and fix problems efficiently. Some things are obvious but sometimes the worst offenders are hidden. There's good info available on how to use profilers, frame debuggers, etc.
Awesome, very interesting model! The fingers on the walk cycle could definitely use more work as right now they don't do anything in particular. Perhaps something like this monster's tendrils, but a little less extreme? http://www.youtube.com/watch?feature=player_detailpage&v=GJ1jNvFR9N8#t=88s
ty you :) i have to admit i was inspired by that design, that and monster hunter. i dont really like it so i dont see it staying as is tho. ill try switch it to be one side, i might as well try full sleeve and all body at the same time = ]
i just got a 770/4GB recently so skipping this one. but nice to see that the new cards are said to consume a lot less juice and still improve performance. that's the kind of progress i want to see! - not those stacked monster cards that need another power supply. bravo.
monster : yeah thank you :D I will make these tweaks soon ;) hebotlz3 : Tanks :) I was thinking the same thing as you about the game-cam and I didn't know how to figure the problem. I will try to push the pose and see what it looks like ;) Thanks again :)
Thanks a lot monster, I'll check that for sure. For point #2: Yes it's for a game engine. It's for Unity. Right now I use when bind skinning: 3 for max influence, and then DeltaMush from advanced skeleton, just to let you know. Maybe it's not the best way to go for games ?