As part of my personal development, I have been working on my player character for the Lostmonster project, the main character. I recently updated the initial concept I had for this character. We conducted a test to evaluate how well the topology performed, and we are very pleased with the results from the start.…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Kinda right and kinda wrong at the same time. Staying within my premise of not arguing or toting ideologies here, I'll try to not explain it. But I will add information where it's missing. And that is the definition of the state. Personally I go by Rothbard's definition: Which basically means, if it can't tax, and it can't…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Hey guys, Thought I'd ask for help towards my MSc Dissertation if you guys could spare a few minutes of your time. My dissertation is entitled "An Investigation into the Impact of Subjective Time Progression within Computer Games" and I'm at a point now where I've started on the practical element but I'm needing to expand…
I tried the 2024 and 2025 versions and the problem was not solved. The problem is that I import cameras from Image Modeler and they are initially at an unknown angle relative to axes xyz. In such conditions it is not clear how to make plane clearly perpendicular to the camera. Do you use this method with planes? Is it…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Grimlore Games is a mid sized studio (~40 people) based in Munich Germany. For the past few years we have been working on the RTS game SpellForce 3 and its expansion packs Soul Harvest and Fallen God. We are now in the early stages of a new project and are looking for a Technical Artist, who can help up to set up materials…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…