LODs are an optimization technique, if you disable them you might have terrible performance, besides sth called 'overshading' which is a uggly visual glitch, but disabling LODs might be okay for short distances like interior scenes. Idk about vertex painting in UE, but why don't use ordinary baked textures instead?
Come up an idea where a female scientist travels back from future to the early earth in 1900 . Concept art and reference will come up later on . It may off topic but I have a question regard the contest . Do I have to submit my zbrush entry on 29 th this month ? If yes, can I finish my character piece all together by the…
Hey guys, it's my first thread on here and i've been working on small low res game weapons the past few weeks on the side. I used the Xoliul Shader for all of the 3DS screen grabs. The concepts taken from warmachine or darksiders. If you could give me some opinions / critics that be very appreciated. July 1st - June 18th -…
We have managed to reach a point on the poster orders that we can lower the price [to 30 USD] for all pre-orders and still cover our costs. So with 5 days left, the price has been dropped to hopefully encourage a few more orders before we go to print.…
Is it OK to have one part of a character model or level asset's normal map mirrored on both the X and Y axis, so that you're only using 1/4th of the texture space? I ask myself this whenever working on something circular, cone shaped, etc . From previous experience I can get it to work in the engine, but am not sure if…
The Beat-Em-Up Challenge has ended and submissions for final entries has closed. More after the jump. We'll re-open the thread on Monday 25th October, 2010 so you can vote on your favourite entry. Congrats to everyone who finished and submitted their entries and be sure to head over to the submissions thread to look at the…
Haha I have the mostly the same stuff installed by default when you get Maya/3DS but it's still funny how they put so many crap in there where you really question its utility.. I mean: ''Autodesk Genuine Service'' ?? Lol wth is that. License service? FBX review? Is that all really necessary??
Thanks for all the feedback. I decided to just take the hovering animation and improve that as I had a few other animations to do and not much time. Here's the latest on it. I have until the 4th of December to do any more improvements. I'll also post the other clips I have shortly. https://vimeo.com/246781023
I had a Target Coupon for $10 off a $100 purchase. So naturally I snagged a copy of Super Mario 3D World alongside Zelda: A Link Between Worlds. Due to holiday Christmas shopping considerations (as well as my truly massive backlog) both titles are going to remain unopened until December 25th.
Ok last tests here i promise, i just bought Substance Painter and seams to be such a good program so i did a few tests, after this i`m gonna texture it properly, so C&C are welcome... First 3 images are from marmoset, the 4th image is from Substance Painter viewport. Thanks