I'm a little confused why it would need to be one continuous flowing mesh? Ironwork is a bunch of iron bars rolled and curled together then tacked together with welds. Why not treat the splines like iron bars and use the same construction methods using separate pieces. Examples: Is that what slows you down in the spline…
LOVING the game so far. It's got just the right amount of whacky, that it's not trying to be something it's not (looking at you Tim Burton, you unoriginal turd). There's some slow down issues for me, but that could just be cause my pc sucks. About the OST, a quick google search showed that there is a soundtrack out. It…
I'm still getting slow down 2014 (not as bad as before). As referenced by my screenshot above. [edit]I wonder if you didn't have any skinned meshes showing. In my screenshot scene I get 45 FPS if I hide the skinned meshes not use the script. And these skinned meshes are only about 500 tris each.[/edit] I agree with this.
Super slow loading, but clean site non the less. As said more detail sheets showing flats, wires, counts would be nice. Images need to be bigger, and with your Flash site you cant save images which would come in handy for potential employers. I liked the chick with the big juggs for the fact that she had big juggs and a…
This may be partly because you're not showing the low-poly back view, but I really like the detail you've managed to sculpt in around where the spikes meet the skin. It doesn't feel like that detail carried over to the Low-poly version. It'd be nice if those prominently sculpted scales on his back popped more in the…
Hey Polycount, I was wondering if any of you have ever had a problem where you xNormal filters will not show up in Photoshop CS6? I have tried manually placing them in the plug-ins folder and the main root folder itself but it will not work. Both programmes have admin privileges and it is driving me mad lol If anyone has…
I tried to import my character in unreal engine 4.25 but some faces were missing or not showing. but the model looked perfectly fine in other software like maya, Substance painter and marmoset toolbag. I tried using 2 sided lighting but it didn't help. I need a solution for this very urgent, please help !!!!!
Hey guys, alot of you have seen me working on this for some time, im kicking my portfolio into Overdrift! And im planning on kicking my portfolio with tons of scenes and unreal tech work as I have fallen in love with all the bells and whistles unreal can do! PLUS I figured that it was a chance to showcase all my new 3d…
Hey, I'm making my first character so bare with me if I'm a bit slow. I've made some a marvelous designer vest and exported it to zbrush, the settings were 'unweld' on MD so I had more control in adding details to the poly groups on the 'seam' areas (following Patrick Anderson's awesome workflow…