I rigged up an octopus similar to this about a year ago, it was for a 3dsmax rendered project in max but it can be modified in a way to work real time, it just depends on how you set up the final resulting skeleton. I'll dig through my files and see if I can get anything more specific, but here is what I remember doing.…
First game that came into my head was Titan Quest. Shame my rig doesn't run it that well. ;( Editor preview vid - http://uk.gamespot.com/pc/rpg/titanquest/download_ini.html?sid=6140792&id=6140792&mode=all If the link doesn't work it's the 'Titan Quest Developer Diary 2'
Hey guys I am a Maya Rigging TD / Animator looking to collaborate with talented 3D Artists. I can either rig your existing model or we can come up with a new character/creature. I've over 3 years of experience in rigging/animation within Maya so if you pretty new to modelling, chances are I will not work with you. I can…
Neko Productions is looking for a passionate 3D Rigger to work remotely. The job requires creating rigs for realistic/cartoony 3D characters in Maya. Candidates must have a strong technically oriented mindset, as well as a strong sense of human anatomy and joint placement.; Experience with Maya. Job Responsibilities: -…
I'd scrap the Suzuki toolbox. It's not as interesting as your other props. For the rigging/animation, on the top of the website, where it says "Homepage - Portfolio - Resume", why not have it say "Modeling & Texturing - Rigging & Animation - Resume"? Have a separate section for your modeling portfolio and rigg/anim…
As mentioned, the model and the skeleton are separate. You could build and rig a base model, add all the extra clothing to that file and rif the extra clothing, then export. At runtime you chose which meshes to draw. If this is just for a portfolio and will never touch a game engine, just do it all in the 3d package -…
Technical Rigger Do you love the challenge of creating complex facial rigs
for characters? Liquid Development is looking for a technical rigger to develop
and maintain pipelines and tools for rigging and skinning characters in Maya.
You will work as a key member of our animation team creating high quality rigs
for…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Starting a new game (gonna post a bunch of stuff I've been working on but kept in a folder till now and talk about what was going through my head at the time) This is our big six month project for my course so we've been coming up with ideas as a team in class. We've decided to go with a First Person, 3D, action, hack n…
Project Introduction GLORY™ is a living world FPS RPG from a fresh yet veteran development studio based in Sydney, Australia with an internationally-diverse staff. Set in the future during a War of Apathy which threatens to end Earth, you are a pilgrim sent to explore New Gloria -- an uncharted galaxy cluster with the…