well you can merge subtools (via subtool master plugin), but it wont weld the verts along the center. Have you tried using s.Pivot before using smart resym?
Try this - before you merge, bring up the maxscript window and type: select $Line04 If the object exists in the scene it will be selected, even if it is hidden. Doing that will allow you to delete it, or even rename it.
Is there any way to make your subtools the same lighting as your selected tool? They always go dark, and it's difficult to see how parts would look together. I don't want to merge the parts into one tool.
Hey guys, I am building an environment in unity 5, and I am having light leaking from the outside in. All the verts on this model are merged together. Any thoughts on how to fix this?
For the sake of smoothness, my sphere is kind of high in subdivisions. I would usually go in and merge each vertex together but in this case, the sphere is huge. Is there any scripts out there that can help fix the shading issue for an object with boolean operations?
If I may, I will give a short introduction about me ... I worked as a 3D designer in different studies of visual communication and advertising agencies such as Publicis Marc (http://www.publicis-marc.bg/) Their clients for example are The Coca-Cola Company, BILLA, NESTL
If you have the Nvidia photoshop plug in, you can just overlay one of the normal maps over the other, merge, and then tick normalize only on the filter.
Update on the zombie! I started posing him and added some limbs. The idea is to merge the hands onto the body to make it look like it's melted together.
perhaps it was the case that merely thinking about it's possible existence made it pop in to existence. seriously, scientists will be the death of all of us, with all that tinkering around with nature.