Could you please Inspect the html when this occurs, vs. the same post without the error, and post screenshots of the difference? Along with screenshots of the rendered effect? Do you have a browser zoom enabled? I suspect a local rendering error, rather than a html error. I can't see how the page code would change with a…
What do you mean with didn´t work? It doesn´t start at all or doesn´t it stop the services? It should work on 32Bit and 64Bit(which i use myself). The Tab.exe will only work automatically if the programs are added to the list like BeatKitano said.And you have the option to enable or disable manually easier then the batch…
Heres an image of what I mean, Max is on the left and UDK on the right. Im using the same textures for both, but get errors just when viewing them in max. Im also using Max 2011. You might be right. I've ran into problems with the DX Shader before as well, were enabling it would turn the model invisible.
It still remains as the black silhouette when i put a default shader. Messed around in the scene controls once you told me about the ao and shadows though, I unchecked enable exposure control in viewport and I could see my maps again! I reloaded my norm map though and it looks normal...no pun intended
Your popup is unfortunately covering your skinning modifiers so it is hard to tell. If I were to guess, I'd say you have a symmetry modifier enabled on the remesh button. If the model isn't symmetrical across that axis and the half it is trying to mirror over happens to be the half that doesn't have any vertices in it, the…
I'm guessing that regardless if static shadow is off it still contributes to the global light field (volumetric lightmap or sparse volume samples) which is used to provide indirect lighting for movable objects. You can make the given level using fully dynamic lighting by enabling "force no precomputed lighting" in the…
I also have this problem with cs4 and have hade it on sevral computer even if i update the drivers i still get this message. Photoshop has encountered a problem with the display driver, and has temporarily disabled GPU enhancements. Check the video cards manufacturer's website for latest software. GPU enhancement cane be…
Is the Mental Ray plugin enabled? Settings/Preferences>Plug-in Manager>MayaToMR Make sure it's loaded and set to auto-load. That's the only thing I could imagine being the issue, since I bake AO all the time, and it prevents me if MR isn't loaded. I've never baked Final Gather though, but it should be the same issue.
do you have back face cull enabled for your objects? it slows down the rendering to a pretty stupid level, to say from 200+ fps (on a gforce gtx260 & quadcore) down to 4-8 fps... funny thing is I thought it had actually run way faster with edged faces and backface culling on my old 6800gt rig..
@Malcom you're THE MAN! I closed the UV editor in Maya and the export process took couple of minutes instead of 20. Amazing! I also had "name matching" enabled. After I disabled it it worked as you said. Amazing (twice)! For the UDIMs it's ok, it works, I just have to do some math. Thanks a lot for the help!