Hi All Having recently purchased a book by two of the guys from Panzar Studios (3DS Max 6 Animation With Character Studio 4 And Plug-ins), I came across htis snippet from the start of chapter 5 : In the latest version of character studio, Physique has more features than Skin, but they are more effective only on models with…
Hello all, I am Sascha Srdoch, CEO, Founder and Project manager of Crypto hunt game. https://www.cryptohuntgame.com/ The 1st AR game rewarded in Cryptocurrency with ICO due on March 1st. We are building it in Unity. Honestly, I am not super excited with how our characters look like ATM and I am offering $10.000 for what I…
Hello, it's been 3 weeks since I last updated my thread.. damn time goes by fast. So as I had said last time, for my second spell I will be doing my own take on Malzahar's Nether Grasp. I decided to slightly change the description of the original spell, to suit my own purpose and to somehow fit in the "build up" requested.…
the animation/skinning side in max has been neglected for years though, hasn't it? at least i couldn't believe my eyes when i saw what blender can do/how easy it is to do in that regard. CAT is 2009 hype with very little development done after. character studio ... much older and clunkier. skin modifier - urgh, this thing…
You could try and put a very bright white plane behind the wooden planks that fades out when you get close to it using a pixeldepth material node. Put the colours to 1,1,30 for example to get that cool blue/purple over-exposure. This will not require an overbright sky and is in fact a method used in a lot of games where…
I think I will bring this thread back to life. Finally can release this guy 121B - created in 2015. The upgraded version of the 121 Chinese medium tank, developed in the 1960s. Unlike the prototype, the 121B was equipped with a modern 105-mm rifled gun, improved suspension, and reinforced front armor. The vehicles of this…
So I finished my first playthrough on the Engineer (Aegis Tanktastic Build). Game is pretty awesome. ONLY complaint is lack of story, but the sheeeeer fun factor, the gameplay, the quest design totally overshadow any complaint I could have. I'm going to invest a hell of a lot more time in this game making alts than I did…
This has come along a bit since I've seen it last. The windows are still one of the weaker elements visually, this could be down to both the texture and material needing work. For now I'd ignore the larger idea of a scene and focus on the building until you're 100% happy. I'd still recommend looking at Assassin's Creed…
I heard about that, I dont use 3dsmax though,, only maya which has a lame "reduce" function. I downloaded the trial ver of polycruncher and I managed to get it down to 300 tris while still looking good. *Set the document size (2048x2048 ) *Load your ztools *Place them on ur document making sure not to touch the border…