Colliders As this tool was originally thought to be used in a parcour game with bunny hopping and strafing mechanics, it was important to have fitting low poly colliders. Mesh colliders would of course have cost too much performance and I needed a strict separation between angled surfaces, flat surfaces and walls. Also I…
Half-Life 2: Lost Coast - Church Remake in UE4 Ok, instead of basically posting the finished product and ask for feedback, I'm actually going to start posting right from the get-go! I am currently knees-deep in my thesis work right now, but that couldn't stop me from doing some portfolio work on the side! I recently…
Any $100 IPS monitor is perfectly ok once you have Xrite or at least Spyder calibrator . And in total it often cheaper then any pro expensive display. Also it's all depends on subject. If you work in a comics based, purely graphical style or just within a kind of heavily visually stylized or extremely color graded…
Heheh -yeah this sort of thing rings a few bells with me. In oone place I worked - the two owners of the company were not artists, or programmers, or even very computer literate actually...which made for a strange marriage of company and managers to say the least. One guy was good though and kept out of the art/ code side…
Um...Kevin you just need to tell people that you, personally, don't have time/can't be bothered to help them. All of the rest of that stuff, IMO, is nonsense. I have yet to see any person that's "Successful" in this industry that hasn't received some major help whether they want to admit it or not or whether they want to…
Hey Thomas, thanks for the additional information. This makes sense, there are certain shading models that take longer/take more samples to converge than others. I assume you're using SSS, anisotropic, and dithered transparency for the fur? This sort of material setup is going to stress the renderer more than others and…
Greetings everyone, I'm pleased to introduce you my last animation: "Aggro" I have been working on it since more than a year now, mainly during evenings and week-end and sometimes on my holidays...in fact, everytime I could ^^ It has been an lot of work, and even if this project has brought me a lot, I must admit that it's…
So Im currently doing my internship as a 3D artist in Stockholm, Sweden, and we recently wrapped up a 10 day job for a 45 second commercial that is currently being shown on swedish television. The material was shot in Africa and me and a colleague were responsible for putting all the 3D inside it. "AMF" is a swedish…
1). I am making a forest level for my game and I came across the issue of my dynamic lights not passing through the alpha'd planes of my leafs. Is there any way to get shadows from foliage other than using Translucency in the material? I currently just get pure black shadows under my trees haha. 2). I have created a Master…
Hey all A friend of mine recommended that I start posting on this site on a regular basis due to the projects i'm doing what my future goals are. I'll give you a brief history of me. I've worked in the Games Industry for 4 years as a Designer/Producer and only ever dabbled in 3D Modelling when the creative urge takes hold.…