Does your material have cavity in it? Human skin doesn't react this way and it makes it hard to judge your progress... I would say for the most part its a really good start. Here are some things I notice... - Head is a tad large - feet and toes need work - His posture even for a T pose is too stiff. He looks like he is…
Yes! Definitely :D I'm planning on doing organic stuff really soon; actually probably right after this project, and have a lot of great ideas. I was getting into some organic stuff awhile ago, but I agree, it's not enough. My workflow for making armour is to first get inspiration; I take a lot from Filippo Negroli, and…
Hi Shrew, Your choice is a good one, quite simple with interesting details and dangerous as makeshift weapon. About the model, there are some glitches. First is the shape of the head on the left in your picture, it's a bit off. The reference isn't much clear and you could be easily fooled. Be sure to find as many refs as…
Good day! I have looked through the sticky threads and while they seem to be ripe with technical info, I am so much looking for ways to make the understanding of that info more tangible and accessible as I just can't seem to grasp/apply it. I can't even get the easiest normal map baking to work - cube with rounded edges to…
I recently was handed a HUGE space station to texture. I project I have about 2 weeks to do it. I consists of 23 unique UV sets/maps. So I will have 23 normal maps to sculpt/export, and color. I am trying to find some quick workflows so I can bang this thing out. The only assets I was given were the low poly meshes. I have…