Welcome to the Monthly Noob Challenge 5! Last month was amazing guys! We reached 30 pages! Keep it up! I had a hard time picking the concept this month, a lot of people wanted two different ones, but I think this one has the least assets and will take the least time, that will give you more time to work on each asset. So…
Thanks @Taylor Brown Final week! Nick (the programmer) has done a lot of awesome work finalizing the UI, in addition to a lot bug squashing. We've also continued to take in playtester feedback. For the most part people are happy with the gameplay and narrative but need more direction with UI and explanation of game…
Interesting creature, very nice idea of a mobile lookout tower. My first impression was that the human is a fisherman and the creature was trained to take him into deeper parts of the ocean where he could catch rare deep water fish, and he's not in danger of being capsized by a wave. Then I looked again and noticed the…
[ QUOTE ] This is such a simple question and people look at it as a hard one. i am a noob and i just want a quick overview on the process of translating 3d models into a game engine. most people i am sure some have a preferred game engine to work on and 3d programs. i simply want to ask how the process works. to sad though…
Hello, Firstly let me say that you have some very nice art on your portfolio. I am sure you must have tried before, but may I encourage you to look for work with small studios and indie developers. You have some nice looking 2d characters, could I just encourage you to focus and them and maybe just learn how to animate…
Pretty damn awesome, even if it's just evidence for something most scientists/scifi authors/nerds have known must be true for decades, but only lacked proof of.
So, this can get a bit more complex than you probably need at the moment. I will explain some basics and a bit more... advanced I suppose. Most if not all objects in a game will have two UV sets. What are these UV sets?* UV set one = This is your diffuse map/albedo map UVs. Here all the UVs that will display your textures…
What kind of work are yo looking for? Most of your portfolio does not look game res, so I was just wondering. The Putin piece is pretty weak and should definitely removed. You have dates on all of your pages - you shouldn't have anything from 2010 or 2011 on there. Your portfolio should represent your current skill level…
Overall its coming along pretty well. Here are my crits, though: Seems like her nipples got the most definition on the entire model. Can't exactly tell from the angle, but it looks like there's some funky bumps going on in her ass-cheek. The structure of the wings seems a bit odd, but could just be the awkward pose you…
Thanks for that link BradMyers82, I think that's the best most simple tutorial out there for explaining normals. Still seems an little alien to me but getting there. Started normal baking today with part of the seat. So as it stands this would be the final piece minus the zbrush work, my plan is to only do deco stuff in…