Trying out a few things on my Rotting/Swamp Wood set for Treant. Still a wip, i'll add some other angles at a later date. hit me up on steam or send me a pm if you're interested.
Can we update or re-submit final submissions? Say, for example, I submit illustrations in the finals thread a week before the due date but later on want to re-post an art "update" a day before deadline. Okay?
took a free hour and baked the revolver. There's a couple of small errors to sort out at a later date (namely a few 1px artifacts in places). Here it is in the 3ds max viewport, triangle count is 6320 including 6 instances of the bullet:
Stock options are nice, as they freeze the buying price of the stock from the date they are issued. But you don't get access to them until they become vested, usually in fractions over the years. If you leave before they are vested, you get nothing. If you leave and you have 2/5 vested, you have the option of buying that…
Hello polycount community, I recently finished an art test this past Monday (9/17/2012) for a vehicle artist position. I submitted it that morning and was really happy with the result of my test. Later that evening when I got off work, I felt that I needed to take a look at it again and see if there was anything I missed.…
When I play stealth action games I am always bothered by some aspects of the AI. And the one thing that gets me the most is the way I play vs how they react. AI see's a dead body, walks over to investigate, AI gets killed. 3rd AI walks over to check it out, dies. So now I have a pile of 5 bodies in the same spot. But AI…
tdu announces Autumn Workshops! Learn directly from working, industry professionals on the most up to date techniques for crafting beautiful images and starting on the career of your dreams! Some classes have already begun, but it's not too late to sign up!! www.td-u.com ======== Principles of Lighting with Michael…
I've been working on my sidescroller game for over a week now. This is the first bigish project I've ever taken on my own. Currently right now I'm working as the lead level designer for OpenOutcast, so I'm putting in time on this game when I have the chance. Here is the link if anyone is intrested.…
The reason I'm asking is that lately I've been trying to get a little more back into Blender for my game art. Now either I don't know how hardening lowPoly edges is called in Blender or it still does not have proper support for it. Well, at least not if I understood the whole thing wrong until now. Blender lets the user…
Been working on another animation! This time, it's a short scene with a character on crutches. I'm a little slow to posting the thread this time, but better late than never! First, I did his walk cycle: [ame=" https://www.youtube.com/watch?v=RcxRx2rH62c"]Walk W/ Crutches Animation (Test 02) - YouTube[/ame] I've already…