When I play stealth action games I am always bothered by some aspects of the AI. And the one thing that gets me the most is the way I play vs how they react. AI see's a dead body, walks over to investigate, AI gets killed. 3rd AI walks over to check it out, dies. So now I have a pile of 5 bodies in the same spot. But AI reacts the same as if there was one. I am hoping one day they can react to the severity of the situation, not just get slaughtered.
I would say the worst offender is Rainbow 6 Vegas. I used to play it a lot till I figured you can have a team mate act as a rabbit, run through the level shooting wild and lead all the AI back to a choke point and kill them all. They aren't even aware of each other it seems. And R6 isn't even R6... different story on that one. But the AI on the PC R6 wasn't too bright anyways.
I am enjoying Splinter Cell: Conviction, but even on hard, it's easy when you exploit the AI like that. But I guess the focus is on action.
And yes, I realize how late I am with getting to this game. I finally got around to opening it.
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Always annoyed me so much "Hurr, my comrade is dead! I'll stand guard here an-"*neck snap*
*Second guard comes over* "Hurr, my comrade is dead!-" etc.
Would it be so hard to have the AI do some kind of range check for dead bodies? and have the amount of them correspond to a reaction?
1 body, investigate and alert others.
2 bodies, Alert others investigate with full party.
3 bodies, Full alarm, the guy is RIGHT HERE! SHOOT THE WALLS.
4 bodies, JESUS CHRIST BLOW UP THE BASE WITH A NUKE!
Another thing is how AI doesn't seem to HEAR how their friends fall down a flight of stairs in full metal armour, with the machine gun clanging up a goddamned storm.
If Monolith ever did stealth, I'm sure it'd be pretty badass.
BTW, I thought Conviction was supposed to be WAY less stealth and much more action.
BTW, The way I played R6 Vegas was to send in my 2 meatshields to take all the bullets, while I snipe from afar.
Shoot a guy, everyone gets on alter, wait like 20seconds, alter drops and they just go back to business with the dead body chilling there.
Second the awesome praise for the first FEAR game
I mean think about it, you hide in the dark, the monsters can still see you because...well...they're monsters (demons IIRC) and all they really wanted to do was kill you, so the beeline worker wonders.
It just shows how a little creative excuse can be an excuse for bad AI /sacrasm.
ROGER
NEGATIVE
(id second trying out FEAR though. not exactly stealth game AI, but easily as good as it gets for aggressive AI.)
Stealth game AI is always so dissapointing. I remember playing a fallout 3 mod where rather than walking over to the corpse, the AI, if they saw one, would go to the nearest living teammate and relay the fact that someone was dead to them. Then they would both go and tell the others, until everyone knew. So you had to hide corpses, or stop them from going to their team-mates. A mission that would normally take 20 minutes now took 2 hours. And it was satisfying. Unfortunately, fallout 3 would crash literally every time I loaded my game, and I hadn't fucked up the load order or anything.
20 minutes wasted of KNOCK KNOCK... HUH... WHOSE FOOT PRINTS ARE THESE? HUH? HUH? WHOSE FOOT PRINTS ARE THESE? HUH?
Ahhh... Memories...
I really enjoyed the original however, it was the best game I had played in a longggggg time.
Might have to break it out again
YES.
I remember feeling totally unprepared for F.E.A.R's AI - I died a lot early on because I was used to shooter enemies behaving in a predictable way, then thinking "that dirty bastard just flanked me!".
In splinter cell the ai is also very stupid, and playing in the hardest mode.
AI in games is a huge issue, and i say: in all games.
Yeah I was just about to say the same, Fear's AI wasnt that good, they just had really good *scripting*.
...and not a single No One Lives Forever mention? Fools!
NOLF2 had fantastic stealth AI. They would remember if lights were left on/off and doors were open/closed and if items were knocked over. They could track footsteps and reacted when their comrades were missing. They had a great balance between realistic vision & hearing but also playability.
The fact that no one remembers is an example of why no one but Monolith wastes time doing good AI
That just sounds crazy, like they are clones of that crazy woman in the movie misery.
Second the f.e.a.r AI, as said they might not have been that smart, but at least they pretended to be.
Blood 2 had stinker brute force rush AI but that's about it.
The only times where I found enemy ai to be good was when I was young, and that was because I was stupid.
Yum.
Good times. I still remember taking down Sniper Wolf with Nikita. Poor girl didn't even know what was going on.
Now MGS 2 and 3 on Extreme are a totally different story... maybe I will beat them some day.
"come out fisher i know you're there"
"i was at the airfield!"
"you're gonna pay for the airfield"
"im not going in there fisher"
"you think im stupid fisher?"
"is that you fisher?"
they needed more dialogue..