Hi guys, this is my first time on Polycount and also the first post. I Glad to be here. If i have done something not right please forgive me. This is my latest 3D character portrait about Scathach. I Hope you will like it. Thanks for your interest.
I understand what you mean and i have tried it. You can use scale with local transform on every second face on the strip and then on the other half. But it will always change some vertices you dont want since they are shared, hey. So I think what you want would be possible to programm or script i guess with a heuristic…
@MaoAkari hi thanks for the feedback! i definitely agree her face is too big haha. i'd have to disagree about making her look less aggressive, though! even though this is a moba, i'm trying to defy the stereotypes that her face has to look sexy/pretty/soft all the time. riot has been doing a great job lately at staying…
A polygon is one sided, it's face normals only point in one direction. When viewed from the "back" in a game engine you will see right through it. To counteract this you make a duplicate of the faces that need to be seen from both sides and flip their face normals. So you end up with two polygons occupying the same 3d…
So I'm planning about building a ward for venomancer, copied the info on the game here for some help ^^ Plague Ward In-Game Triangle Limit: 1500 Texture Size: 256x256 Animations 0 Spawn Die Alternate Die Portrait idle disabled/stunned Animations 1 idle : Consider this as the center animation. It will be combined with left…
Hey guys, thanks for the comments! Thanks butt_sahib, I now some of your work and it is very solid, so your critique is important to me. But let me maybe put it that way: I don't think what you or BradMyers say is wrong, I'ts just not what I aim at with this exercise. Of course you could never become a great sculptor with…
Adding some faked AO and highlights onto your texture will push this a LONG way. This was 5 minutes in photoshop with the dodge/burn tool to try and push the shapes in and out. Hope this helps! As for your terrain, you have a lot of really large details and really tiny details, but no medium ones. Try and add some flatter…