There is a collection of articles and tutorials on the subject here: http://wiki.polycount.com/wiki/Modular_environments how far you go with it depends on your final goal, but in general the principle of making re-useable parts will make for more efficient work when building environments that have a lot of repeating…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
Well, this is not a binary thing. 3D work being painful for the wrists is not because of the mouse itself ; it is because of some of the awful user interaction paradigms used by some 3D programs, namely the reliance on precisely clicking on pixel-wide screen elements and having to hold down left or right click (or even…
I meant it is good that you try out things with your presentation. Not many people do that and thumbs up for that. I was talking about Fonts. The text you use in your presentation. A typeart is called font. And there are multiple kinds of fonts, but the most important difference is with serif and sans serif fonts.…
I think this is off to a much stronger start. And you're lighting is greatly improved. A couple of things still have me questioning the narrative though. The door, camera and cell-like structure of the room make me think this is an asylum setting? I'm not sure a work bench is appropriate in an asylum cell; especially with…
It was fun! I died a lot. Everywhere. Ditto with ace and Jack, and I also had the music and sfx loss after a few goes - clicking in and out of windowed seemed to bring it back on my next respawn, though. I'd add that the text flying out of the toolbox pickups is a bit too fast to process - with the first toolbox, I missed…
If you only want to make crowds, FACS shapes are a significant overhead that would be pretty hard to justify IMHO. Every human face has a unique individual pattern of facial wrinkles, and you have two options to cover that - either model a custom face with edge loops aligned to those patterns, or create animated…
To unwrap manually (but really, use a PC unwrapping tool, I came up with this method because there is no PC around for me atm) : - make a copy of the original model and try to explode it in rows of faces using the command detach (necessary when objects are curved to avoid deformations of the faces). - Selecting the whole…
Your assets look okay but need a bit more character, don't be afraid to leave 90 degree land, thicks and thins to add character/style. For low poly work it's too expensive for textures, your not getting the benefit of having all unique UV space (which looks like what you've got going on). I'd invest some time on something…
I've done similar to what I think you are going at, so take a breath. Grid in Maya is hard to set up or use, using power of 2 measurements helps ensure modular fitting (some form of numbering which is divisible by the base which would be the smallest 'unit' you have, for instance the smallest being 16 units, therefore…