Seems we all found decent solutions to prevent wear of our tablets, that is pretty awesome. I went the home depot route and it was a perfectly cheap solution for repairs that just made correcting the problems that much better, i just wanted to add the sheet I put on. I purchased two sheets just in-case it is only almost $3…
I think the minimum edge padding(dilation) to use is: log2(max(width,height)) + 1 = nMipmap Levels + 1 for example... for a 2k x 2k texture is (12+1) = 13 in that way it's guaranteed that if two pixels use the maximum and minimum mipmap LOD then a 2x2 box filter result won't present visible seams. The default in xNormal is…
The lighting is coming along. Hopefully, like you mentioned you will have time to add in the story. The piece would have been better served if the story came first so it could be better unified into the overall design of the city. Possibly have vehicles crashed off to the side. Ash residue permeating the air like show…
Sage: Sure you can do this in both max and xsi. In xsi: Go into the texture_projection_def. Make sure wrapping on U,V and W are on. Set the translation of your coordinates for U,V and W to 1 for each. Then open up your "image node" for the texture, go to the advanced tab and click the "alternate" icons so that the ones on…
I just finished the low poly of the wrench and unwrapped it, but I'm struggling a bit with UV layout having to deal with some long and thin islands I don't want to split. I was thinking about using a non-square texture like 1024x512. So I got some questions: 1- Assuming the texture is 2:1 x:y ratio, I guess I have to pack…
The box guy reminds me of Faust from GGXX, but damn that idle anim is on par with SF3:3S quality wise. Are you coding the engine yourself or using Mugen? I'd LOVE to playtest for you as fighting games are my fave genre. Anyway, I know you want to do a sprite based game, but have you seen Chaos Breakers by Taito? It's using…
Can't find it. Pick each object in the scene in turn (use the scene info box, this is much easier). The last object you pick is the target object. Always make sure the target object is set to Smooth shaded, or you will get hard edges on the normal map for each polygon. Experiment with the Ray distance and the samples. I…
i used to work for a govt contractor, and grew up in a very gov't savy household... this statement has tons of truth; "The biggest thing I point out to people, is the overestimation of thier cunning." That was particularly true of the cold-war era...still is true now. Though there ARE a lot of little conspiracies going on…
Hi people! Starting my first public WIP here to get some useful feedback and comment during this work. Final version Artstation page (click me) My goal Here I will do Sturmgewehr 44 - a German assault rifle developed during World War II. My deadline is set for about 15-20 days and for quality I'm aiming to CoD and…
Heya, Set the horse aside for a bit to work on doing a few human models. It's been remarked that there is a glaring lack of them on my site which needs to be adressed . This is the first throw. Presently at 2030 poly's. Took about a day's work to get to this point. For the time being she's still pretty generic but I wanted…