Hello everyone! I'm a big fan of Bloodborne and was inspired to create my own version of some weapon. Burial Blade - this trick weapon transforms between a curved greatsword and a large scythe. Cheers!
My knowledge is a bit dated and there are probably aspects were getting a bachelor helps, like if you want to get into teaching yourself down the line or get government subsidies for education if that's available in your country (or simply to get a breather for a while), but since lots of your skills will transfer, I'm not…
you're currently set to Local transform. Up at the top toolbar just underneath preferences/help you'll see something that should say local. change it to world.
The snakes are a subtool endependant item , but how do I enable the local simmetry ? I can't seem to find that option among the transform window or in the simetry window ...
what vector are you using to align the cubemap? are you transforming it to the world? using a camera vector to align a 2d bitmap will only work from one angle.
Try enabling this before you import a xref. The transforms need to be merged before you save the scene, or they will randomly move pos when you open after.
jarrod, there's an article that Eric has on his site: http://www.ericchadwick.com/examples/provost/byf1.html It explains issues with transform/fill rate, and unequal UV distribution.