There was another email exchange which I caught in the comments on Blues News last Monday, when Jack went after the Sims 2 [ QUOTE ] This is a dialog between myself and Mr. Tjhompson, the first part is at the bottom and works up...enjoy. Sorry about the length... I have met Col. North and he thinks Im a great patriot.…
About the Project www.redoubtgame.com Redoubt is a multiplayer only, co-operative first person shooter which will be hopefully released on Steam in the £15-£20 bracket. The basic back story is that the planet has been overrun by cybernetic horrors, by-products of a war where experimentation was allowed to spiral out of…
I am sorry that this post will be a bit long, as it contains also a small introduction of me as well. I know it should be a separate post but since "I am a TD by trade" came up i felt that i should also introduce myself. Something that should be the first thing to do when i joined your community. No i am not one of those…
Sensitivity A Next Gen FPS-RPG Premise Sensitivity is an Action RPG with a FPS Style of game play. Our Objective is create a AAA Title Using the Unreal Development Kit This Project is going to be a long demanding project, but the team working on the project now is Dedicated and very willing to work and help other team…
The only one that has a problem here is you. Its one thing for you to make your argument (which I support when non aggressive) as to why you think Mudbox is the best option, but its another thing altogether for you to try and beat others down with condescending comments. You also seem to have a severe confirmation bias.…
Disclaimer The project I worked on was somehow special in the way that we did not have to come up with a ton of unique designs since it was based on a wide range of pre-existing plastic toys for kids. We had a relatively small art (asset) team (6 including me). The game target audience were kids, so no high end stuff, no…
Devour [Final Draft] A creeping miasma of chilled despair engulfed the darkened shacks at the ends of Mudtown City Limits. Rows of jagged rooftops were illuminated by the moon’s light, brightening the tiny city on the eastern shores more than the city lights. Nothing exciting happened in Mudtown aside from the occasional…
Hi guys, Auke here. Visual Storyteller and Lead Environment Artist at Sooii. In the last year I learned a lot about landscape creation and besides Unreal, I used a lot of different tools to get the result I was looking for. My journey began with World Machine and I started to love and hate it. The results were amazing, but…
Here at Polycount, we're always on the lookout for awesomesauce to share with you. And man oh man do we have some sweet exclusive screens and hot juicy giblets to share with y'all today. The team at Carbine Studios is hard at work on their gorgeous new painterly MMO WildStar. I got to dig in deep with their Creative…
some stuff is wrong what you just said jkm Cg HLSL GLSLCg was developped by Nvidia, it was the first high-level language for the mass market sorta. In a cooperation project HLSL was made with Microsoft, hence Cg and HLSL are very close codewise, and often no translation is necessary. Cg supports a few more things than the…