Just a note, you aren't making yourself less employable by not following the concept 1:1. If you can make changes to the scene the ultimately benefit your environment in some way and make it better overall, that will show employers that you have a good eye and are able to make creative decisions while working. That said…
Day 28 Reference: https://www.artstation.com/artwork/JvVRwA by Kirill Senzu The model was avaliable for download as a study reference so I had some very easy comparisons switching between tools to compare shapes. Made this more of a "copy" rather than a "interpret" than i probably should have but I think at the end of the…
I saw this concept by feng zhu:http://www.fengzhudesign.com/envr/env_feng_image69.JPG and I decided to give it a shot. http://www.polybrained.com/Images/env_lotr.jpg
1080p walkthrough... no real combat. Just running around the env. http://www.youtube.com/watch?v=AnKHmB2zXcc&feature=youtu.be Gotta have your hair done beforehand to maximize your watching experience. Adding Tech demo. http://www.youtube.com/watch?v=DDx7CRtVNFA&feature=youtu.be My hair is ready. (in game look of the guys…
ok,thanks for looking anyway. Its actually fairly pain free using load and save .env - you can even load information on to different levels of details by unchecking 'load by index'. Still requires a little tweaking. I normally use skinwrap a lot but it has limitatons as when you convert to skin it always defaults to 20…
actually if you read through the thread I think they're scrapping that idea. There are too many factors with people making their own concepts. I think it's going to mirror the Env art challenge with a chosen piece of concept art as opposed to something you draw up yourself. They're still working out what piece to use…
@Jet_Pilot: wow , cool stuff in there .. i will be sure to work on it and add more shapes and details on it . thanks u @RJBonner: hi , i dont really khnow wish one you are talking about . if you are talking about the last one ( odd world env ) yes it's a separate mesh and have a tiling texture . that a just a scanline…
Cheers Justin. Yeah good call heh. There used to be more, but if you saw them, you'd know why they were taken out: http://creationtwentytwo.daportfolio.com (old folio) That Ghost Rider is my most recent work, so it's an idea of where my current character skills are at. The rocks/bmx are probably my most recent env/prop…
Agree with everything you said MoP. The env maps on the guns annoyed the hell out of me, felt like I had a fake plastic gun, and the positioning of the guns in your view is quite off also. Just didn't feel much out of this, even though I love the first. It feels like this one is made by a whole different team.
Glad you guys are digging it. My first project as Lead Env. Just trying not to fuck it up too bad. Pretty fun working in the limitations, though. Each environment theme is composed of just 2 512s - one for all the floors, and one for all the walls. also - take a look at the color scheme in the picture Eric posted - 5th…