Hi everyone ! I'm new here and would love to get some feedback from the community. I’ve been working professionally as a 3D artist for about four years, mostly on AR/VR projects where I create realistic props and assets. Lately, I’ve been thinking a lot about specialization. Most of my professional experience is in props,…
We are looking for a animator to do some heavy lifting for the 3D artists on the project. Rotting circuits is the title you'll be working on. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. What's in it for you: this is a perfect opportunity for someone looking to add to there…
Hi Everyone! THREAKS is searching for an experienced VFX/Tech Artist to help us with designing a stylized world for our next big title. The game will need a variety of real-time tech solutions for water, lighting, sediments, shaders/materials and a variety of effects. Alongside the effects work we are a studio that values…
Thanks for the response and for the image. I really appreciate you taking the time to share your point of view. I figured that solving a complex topology would give me more creative freedom. What I'm looking for is the ability to work without the stress of thinking: "I can't add details here, otherwise the mesh won't have…
A great site for concept fundamentals. https://www.autodestruct.com/thumbwar.htm Also see our wiki page http://wiki.polycount.com/wiki/Concept_Fundamentals
Digital Tutors is the closest thing I can find.. I used it a long time ago and created similar images.. :) http://www.digitaltutors.com/11/training.php?pid=2691
Thanks everyone! :) shrew81: Haha, the first one seemed like a fluke. There's a lot of good stuff out there that I think deserves to be in the showcase. crazyfool: I never found a way to create those maps with conventional applications. I cheated a bit and used something created by our graphics programmer here at work.…
Bump depth has nothing to do with it. As I said, Maya's software renderer does not properly deal with normal maps, and treats them as greyscale bump maps. Monkey : I saw your other thread about presenting your work as "game ready". Honestly, as long as you're not adding tons of things like soft shadows etc in your Mental…
This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…