Tell me if this sounds familiar? I can do everything alone. I don't need anyone. I am smart, hard working, and most of all, I have been hurt, so why do I need anyone? You're not alone there... been there myself many times. We are all in this life together, and none of us got where we are without help from someone. That is…
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Did you export/import the tangents/bi-normals in the .fbx from Max. Because the tangent basis of UE4/Max is different you need UE4 to respect the Max t/b-n. With so many modern, mikkt-based baking options available these days, if you are going to be using UE4 a lot I would recommend baking elsewhere. Max baking really is a…
a) i thought the exact same thing - Abe. b) that's looking really amazing man. what material is this exactly? doesn't seem like clay. Also, how exactly do you work? Do you add massive blocks / chunks and take away from it to add details, or do you add small pieces and smoothen and flatten etc. etc. curious to see how this…
yes you are right, blender ngons are better than maya's ngons, and softselection is awkard in maya, you need to press b and drag your mouse for radius.Also snap is not that exact in maya and max you really need to work your hand to get it in right place compared to blender.I also love that blender triangulates the ngons on…
If I only have two outputs in the scene. One with diffuse(rgb) opacity(A) and the other Specular(R) Gloss(G) AO(B) should it work in the 3D view in substance or will you only see the results of the output textures once your back in unity? At first glance nether and RGB combined texture as shown above nor opacity worked in…
re: roughness issues. have you made sure that your roughness maps have sRGB disabled in UE4? if you're not packing roughness into a single channel of a texture (ie: AO = R, Roughness = G, Metallic = B) , then just double click the texture in UE4 and find the sRGB checkbox, make sure it's unchecked. if it is packed, then…
i had a nude patch for RTCW for a short time. i couldn't get horny from it. i kept thinking about a)how crap the women looked with the little pouches still on their waist from the belts and their collars sticking out of their necks and b)how cold they would be standing around in an old church like that... i deleted it cos…
It's the render, they're definitely separate. So um, I'm trying to go to work on a hi-res version in mudbox, with minimal success. I probably need a) a pen tablet and b) more polygons, but my pen tablet is acting funky and I don't know if I have the RAM to work much higher than what I have now. Anyhoo I fixed the back fin.…